Colour 'tone' without affecting midtones
Posted: October 5th, 2013, 2:45 am
The Levels and Colour are great, flexible, one-stop, adjustment panel, that doesn't require much learning - especially now, with the contrast slider added to it (thank you!). Even grays can be probed to adjust WB quickly or change the overall colour cast of the image via Colour Picker Options/filters or colour temperature slider. But this affect the image tones globally, including grays.
What would be a good way of changing the colour 'tints/chroma', but leaving neutrals alone. I can think of masking by saturation or using Colour Correction with whites pinned down, but that's pretty complex when you learning your way around the PWP. Would people have a better idea?
I can't find it anymore, but I think I suggested a technique in the past where Colour Correction vectors, placed around the base hexagon, were used to 'twist' the entire HSV hexacone CCL or CL and thus change the 'tint' or 'tone' of all the colours proportional to their HSV-S, but leaving the whites/grays alone. It works, but requires understanding of how Correction transformation works, and even then takes two different pre-prepared .colorcorrect files (one for CCW another for CW turning) and it's not particularly convenient.
Would it be a good idea to implement some similar turning of HSV/HSL cones that will leave grays untouched, as a slider in Levels and Colour? I think it would be quite useful and convenient, especially for PWP learners.
But maybe there is some other, simple way of doing that already, that I can't think of?
What would be a good way of changing the colour 'tints/chroma', but leaving neutrals alone. I can think of masking by saturation or using Colour Correction with whites pinned down, but that's pretty complex when you learning your way around the PWP. Would people have a better idea?
I can't find it anymore, but I think I suggested a technique in the past where Colour Correction vectors, placed around the base hexagon, were used to 'twist' the entire HSV hexacone CCL or CL and thus change the 'tint' or 'tone' of all the colours proportional to their HSV-S, but leaving the whites/grays alone. It works, but requires understanding of how Correction transformation works, and even then takes two different pre-prepared .colorcorrect files (one for CCW another for CW turning) and it's not particularly convenient.
Would it be a good idea to implement some similar turning of HSV/HSL cones that will leave grays untouched, as a slider in Levels and Colour? I think it would be quite useful and convenient, especially for PWP learners.
But maybe there is some other, simple way of doing that already, that I can't think of?