Blink function
Posted: March 13th, 2013, 9:46 pm
I have come to use this function quite a bit. I routinely make a number of iterations of a "built up" image with differences in a few places within the image. Once done, I like to expand the images to full screen (which for D3X files, expand fits them comfortably just within the screen boundaries) and rotate through them while evaluating them to identify the best choice(s).
However, I find the Blink dialogue remains on the top of the stack, effectively blocking part of the image, as they scroll through. Is there a way to keep the dialogue behind the images, until called to the top by the Dialogue button?
Thanks,
Marv
However, I find the Blink dialogue remains on the top of the stack, effectively blocking part of the image, as they scroll through. Is there a way to keep the dialogue behind the images, until called to the top by the Dialogue button?
Thanks,
Marv