Vibrance vs. Saturation and PWP's Saturation transform
Posted: March 4th, 2012, 2:51 pm
Ref 1: http://www.thelightsright.com/VibranceVersusSaturation
Introduction: Something to realize here is the difference between making saturation changes in the RGB color space and HSV color space.
In the RGB color space, saturation is NOT independent of Luminance [gray tone] and when making changes with a RGB Brightness curve, saturations will generally decrease with an increase in Luminance and increase with a decrease in Luminance... ...for the most part, these changes to saturation/Luminance are not objectionable and there is little shift in hues.
But for the HSV color space where Saturation is independent of both Hue and Value [gray tone], it is possible to increase the SkinColor hues/saturations greater than preference when attempting to achieve Mid/High saturation preferences resulting in a strong 'burnt red-orange' appearance to Low/Mid saturations... ...hence the possible need for SkinColor protection for both people and non-people image scenes.
In Ref 2 JSachs points out:
Copy; 'save'; and open into the PWP work space the following SkinColor reference image: ...end Post 1 of 3...
Ref 2: ColorCorrect transform discussion: http://www.dl-c.com/board/viewtopic.php?f=4&t=592Vibrance increases the saturation for an image, but unlike the Saturation command, it includes two important protections:
•Skin tones are protected. This prevents skin tones from taking on a red or yellow cast.
•Highly saturated colors are protected against clipping. This avoids unwanted color shifts and loss of important detail.
Introduction: Something to realize here is the difference between making saturation changes in the RGB color space and HSV color space.
In the RGB color space, saturation is NOT independent of Luminance [gray tone] and when making changes with a RGB Brightness curve, saturations will generally decrease with an increase in Luminance and increase with a decrease in Luminance... ...for the most part, these changes to saturation/Luminance are not objectionable and there is little shift in hues.
But for the HSV color space where Saturation is independent of both Hue and Value [gray tone], it is possible to increase the SkinColor hues/saturations greater than preference when attempting to achieve Mid/High saturation preferences resulting in a strong 'burnt red-orange' appearance to Low/Mid saturations... ...hence the possible need for SkinColor protection for both people and non-people image scenes.
In Ref 2 JSachs points out:
The following is a possible approach to generically mask an image's SkinColors [Hues and Saturations of the HSV-H,S color plane (sometimes called a color wheel or in PWP, a color hexagon)] for use with the Saturation transform in HSV and either Preserve: Low or Preserve: Low & High modes.You can't really do this properly with Color Correct since it has no way to increase saturation uniformly. You could perhaps use Color Correct (or possibly the Mask Range Tool) to create a skin tone mask, invert it, and use it with the Saturation transformation to increase the saturation everywhere except where there are skin tones.
Copy; 'save'; and open into the PWP work space the following SkinColor reference image: ...end Post 1 of 3...