Light Falloff
Posted: April 9th, 2023, 3:52 pm
Latest version.
Experimenting, I took a number (8) of photos of a boat masts in a foggy harbour (you can only see the masts, against a, foggy, white background). In each photo a bird is seen flying across, from right to left. I processed the images out of my raw editor, with no changes. Normally, I would use the vignette control in raw, but did not in this case. I Composited each image, masking in each position of the bird, so the final image has the bird in eight positions across the frame. not a wall hanger by any means, but it was an experiment.
Once the final Composite was done, I then decided to do tone and other changes, including vignette control, as the perimeter of the image is noticeably darker. I could not use the raw editor's control as it apparently would not work on a TIFF, so went to PWP.
I found Light Falloff, as it suggested it could be used for vignette control.
However, I read the Help File and, although it provides some explanation, it does not describe how to actually go about using the Transform, so a couple questions:
A sentence mentions a default curve illustrated above, but this curve (only one above) appears to be a user-made curve. Is the default curve just a straight line across the top of the box?
By the way, before I forget, the Help File has a link to Cosine Falloff, which has a further link to Test Patterns (where I found a vignette mask). The first sentence directs the user to find Test Patterns through Transformations>Special Effects. It should be Transformations>Test Patterns.
The Help File has two examples of generated Curves with a great number (33?) of points, but there is no explanation as to how to accomplish these points. I initially thought one could Shift-Click in the image to place a point (like the Curves Dialogue), but this does nothing. Is one supposed to randomly place 33 points along the Curve line, and if so, how does one establish where these points should be placed and then what shape the Curve should be? And why so many points?
What is the practical purpose of "Compute Falloff Curve"? I tried this but got the image with a number of white circles, presumably because the image was not a plain white image with darkened perimeter? If it is only meant for a white image, where would the average user ever use this?
I finally threw in the towel and decided to use the Test Pattern as a reversed mask (to lighten the perimeter) in conjunction with Compositing the image on itself with the Subtractive Filter Operation. I had to do this a couple times until I reached the best, visual, result.
Marv
Experimenting, I took a number (8) of photos of a boat masts in a foggy harbour (you can only see the masts, against a, foggy, white background). In each photo a bird is seen flying across, from right to left. I processed the images out of my raw editor, with no changes. Normally, I would use the vignette control in raw, but did not in this case. I Composited each image, masking in each position of the bird, so the final image has the bird in eight positions across the frame. not a wall hanger by any means, but it was an experiment.
Once the final Composite was done, I then decided to do tone and other changes, including vignette control, as the perimeter of the image is noticeably darker. I could not use the raw editor's control as it apparently would not work on a TIFF, so went to PWP.
I found Light Falloff, as it suggested it could be used for vignette control.
However, I read the Help File and, although it provides some explanation, it does not describe how to actually go about using the Transform, so a couple questions:
A sentence mentions a default curve illustrated above, but this curve (only one above) appears to be a user-made curve. Is the default curve just a straight line across the top of the box?
By the way, before I forget, the Help File has a link to Cosine Falloff, which has a further link to Test Patterns (where I found a vignette mask). The first sentence directs the user to find Test Patterns through Transformations>Special Effects. It should be Transformations>Test Patterns.
The Help File has two examples of generated Curves with a great number (33?) of points, but there is no explanation as to how to accomplish these points. I initially thought one could Shift-Click in the image to place a point (like the Curves Dialogue), but this does nothing. Is one supposed to randomly place 33 points along the Curve line, and if so, how does one establish where these points should be placed and then what shape the Curve should be? And why so many points?
What is the practical purpose of "Compute Falloff Curve"? I tried this but got the image with a number of white circles, presumably because the image was not a plain white image with darkened perimeter? If it is only meant for a white image, where would the average user ever use this?
I finally threw in the towel and decided to use the Test Pattern as a reversed mask (to lighten the perimeter) in conjunction with Compositing the image on itself with the Subtractive Filter Operation. I had to do this a couple times until I reached the best, visual, result.
Marv