Re: Bit Depth of Raw Converter
Posted: February 28th, 2011, 9:17 pm
Thank you, Jonathan, for the basic facts about gamma in photography - much better intro than Wikipedia at http://en.wikipedia.org/wiki/Gamma_correction . However, that article has a helpful chart of grayscale levels about halfway into the text. It shows two gray spectra, with gamma applied and without gamma adjustment.
The chart also reminds us that 256 levels of intensity will be more than enough for the human eye. You explained, "The eye does not respond linearly - it is much more sensitive to small changes in dark values that to light values as measured on a linear brightness scale." The chart suggests this means something like: the eye is more sensitive to the difference between 0 and 24 on a scale of 0..255 than to the difference between 231 and 255. ... But whose eye perceives a difference between 0 and 0.0625 on this scale, that is, one bit in a twelve-bit number?
And when we view digital black and white, we look at something with 256 shades of gray or less. Do any of us feel these images look posterized? (FastStone viewer will count the "colors" in a grayscale image.) The miracle of color is that with three values at each point (R,G,B), 256 tones becomes 16.7 million different colors.
Some day I hope to see a few photos on someone's Eizo monitor. It is an expensive item with lots of calibration features. Still, "Eizo measures every color tone from 0 – 255 [8 bits!] to produce a gamma curve of 2.2 and includes an adjustment certificate." (product brochure)
The importance of 16 bits is in calculation. Long sequences of transformations will not become posterized as quickly when 16 bits per channel are carried along rather than 8 bits.
Another dramatic way to see what gamma is about: Open a raw file. On the Gray tab in the Raw dialog, the gamma slider will probably be at 2.2. Reduce it to 1.0. Huge portions of the image will go black. If you wish, you can accept that from the raw dialog then raise the shadows with various transformations in PWP proper.
The chart also reminds us that 256 levels of intensity will be more than enough for the human eye. You explained, "The eye does not respond linearly - it is much more sensitive to small changes in dark values that to light values as measured on a linear brightness scale." The chart suggests this means something like: the eye is more sensitive to the difference between 0 and 24 on a scale of 0..255 than to the difference between 231 and 255. ... But whose eye perceives a difference between 0 and 0.0625 on this scale, that is, one bit in a twelve-bit number?
And when we view digital black and white, we look at something with 256 shades of gray or less. Do any of us feel these images look posterized? (FastStone viewer will count the "colors" in a grayscale image.) The miracle of color is that with three values at each point (R,G,B), 256 tones becomes 16.7 million different colors.
Some day I hope to see a few photos on someone's Eizo monitor. It is an expensive item with lots of calibration features. Still, "Eizo measures every color tone from 0 – 255 [8 bits!] to produce a gamma curve of 2.2 and includes an adjustment certificate." (product brochure)
The importance of 16 bits is in calculation. Long sequences of transformations will not become posterized as quickly when 16 bits per channel are carried along rather than 8 bits.
Another dramatic way to see what gamma is about: Open a raw file. On the Gray tab in the Raw dialog, the gamma slider will probably be at 2.2. Reduce it to 1.0. Huge portions of the image will go black. If you wish, you can accept that from the raw dialog then raise the shadows with various transformations in PWP proper.